![]() ![]() This includes an area at the final control point of both teams, which leads to an unfinished pathway, potentially for another path to the control point or for another control point entirely. Powerhouse, considering its lengthy development cycle, may have had more areas they intended for the players to access at one point. This does not count areas that the player was blatantly never meant to be in, such as the ghost's spawn area in Harvest Event. While the following maps are not unused, there are sections of them that are normally inaccessible without noclipping or other means. The space gravity concept never made it into the map proper, and the all class jetpack concept was further refined into what we now know as the Pyro's jetpack weapon, the Thermal Thruster. The player condition TF_COND_SPACE_GRAVITY was intended to be applied to the player while outdoors, which would then modify that player's gravity and equip them with a jetpack. Valve tackled this idea by creating a new player condition. While outdoors, the player's gravity would also be lowered.All classes were meant to get a jetpack while out in the outdoor areas of the map ("in the vacuum of space") and could use up an amount of charge to use the jetpack.The code is related to two concepts that were being tested for Asteroid In the April 2020 source code leak, there is "staging" code for a new player condition and some code for jetpack functionality. After initially being added to the game, it received a total of 12 updates before work on it was shelved. The map takes place in a space station with outdoor areas in open space. However, the giant player models' eyes are seemingly missing their irises (or their eyes have just rolled back into their heads) which does put a small hole in this theory.Īlso releasing in 2014 alongside Cactus Canyon, we have Asteroid, a Robot Destruction map. And as the map name is Cloak, perhaps it could have also been used for testing the Spy's cloaking ability? The control point would allow testing of being unable to capture it while cloaked, and if the giant player models were for testing eye movements, it could have also been perfect for testing if the classes don't look directly at a nearby cloaked enemy Spy. One possibility for the purpose of this map could be for testing eye movements of player models. The map features a control point, and giant scaled-up player models standing in the skybox area of the map, seemingly staring in through the windows in the map. Nobody really knows what cp_cloak's purpose is. This map can be accessed using the console command map background01 and can also be re-enabled as a menu background with map_background background01.Īn oddity in the truest sense of the word. The main menu was reworked during the beta period in the SeptemPatch, leaving this unused outside of the console versions. The map itself is based on the final capture point of cp_dustbowl. Initially used as the background for the main menu in the beta and console versions, this "map" also had the hidden purpose of pre-caching assets, namely class models and map-universal props, hence why these are in the map "off screen" if one were to access it in-game. Maybe get a picture of the re-enabled menu on the pre-Meet Your Match TF2 as well? It's not entirely known if Valve ever intended to complete the Civilian or the VIP game mode, but he does make a small cameo at the beginning of the Meet the Sniper trailer in the form of a bobblehead on the dashboard of the Sniper's trailer, which also serves as a nod to Sniper's role as the defending Assassins in VIP. The Civilian class could be easily accessed early on in the game's life by typing join_class civilian in the console, but this was quickly patched out on December 20, 2007. This Civilian shares his older incarnation's 50 HP, but has no weapons, voice lines, animations, or even his own model ( though he does have unique death screams and Medic calls), meaning he can do nothing but slide around and jump. Not to be confused with the numerous reference pose glitch(es) which are not in any way related to the Civilian class, the Civilian is a very unfinished class that would have assumedly been a revamped version of Team Fortress Classic's Civilian, a very weak VIP-mode class that had to make it from one point to the other while under attack. ![]() Lançado na Austrália: October 25, 2007 (Xbox 360), November 22, 2007 (PlayStation 3)Įste jogo contém animações não utilizadas.Įste jogo contém textos relacionados ao desenvolvimento ocultos.Įste jogo contém gráficos não utilizados.Įste jogo contém textos textos não utilizados.Įste jogo contém materiais de depuração (debug). ![]()
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