![]() ![]() Skills: Appraise, Bluff, and Sense Motive are considered Class skills for Obsidian Dragons.Art in the Americas prior to the arrival of the Spanish in the early 16th century was as diverse as the can be imagined. Spell-Like Abilities: At Will- Lava Missile (Very Young or older), Soften/ Harden Earth and Rock (Juvenile or older) 3/day- Eradicate Earth (Adult or older), Wall of Magma (Ancient or older) 1/day- Lava Splash (Old or older), Move Earth (Great Wyrm). The Dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form. This ability functions as a Polymorph spell cast on itself at its Caster Level, except that the Dragon does not regain Hit Points for changing form and can only assume the form of an animal or humanoid. Spider Climb ( Ex): An Obsidian Dragon can climb on stone surfaces as though using the Spider Climb spell.Īlternate Form ( Su): A Young or older Obsidian Dragon can assume any animal or humanoid form of Medium size or smaller as a Standard Action three times per day. When a creature falls unconscious from this nonlethal damage, it drops to –1 hit points and is dying. ![]() Every creature within the area of the smoke has their vision obscured as if in the midst of a Solid Fog spell, and must hold their breath or take 1 point of nonlethal damage every round that they remain in the cloud. When an Obsidian Dragon encounters sentient creatures, it will often make a split-second decision on whether to address them or destroy them on the spot, usually with its breath weapon.īreath Weapon ( Su): An Obsidian Dragon has two types of breath weapons, a cone of molten rock and a cone of thick smoke. Obsidian Dragons are often vicious, selfish beings, not caring even for the lives of their flightmates and children, often killing other Obsidian Dragons to rise in prominence among the flight. Nowadays, the Obsidian Dragonflight is in civil war. Most Great Wyrms, though, make use of the Genesis spell to create their own demiplane. Most Obsidian Dragons prefer to make their lairs around volcanoes or in one of the mountains of coal found on the Elemental Plane of Fire. As they get older, the scales darken, become smoother, and begin to blend together. When first hatched, their scales are dark gray, rough to touch, and well defined. Obsidian Dragons have smooth black skin with razor edges where joints come together. They will attempt to turn any situation or conflict they may come across to their advantage. Obsidian Dragons will often take humanoid form and meddle in the affairs of mortal kingdoms in hopes of bringing about their downfall. Even members of their own flight are never to be trusted, and can nearly all be described as power hungry. Most delight in the pain and misery of others. Once held in high regard by all others as wise and steadfast, Obsidian Dragons of modern times are vicious and despised by most creatures. *Can also cast Arcane Spells and those from the Earth, Creation, and Destruction domains as Psionic Powers. Wyrmling +5 Very Young +5 Young +5 Juvenile +6 Others. Wyrmling 6–7 HD Very Young 9–10 HD Young 12–13 HD Juvenile 15–16 HD Young Adult 18–19 HD Adult 21–22 HD Mature Adult 24–25 HD Old 27–28 HD Very Old 30–31 HD Ancient 33–34 HD Wyrm 36–37 HD Great Wyrm 39+ HD ![]() Wyrmling, Very Young, Young, Juvenile, Young Adult: Standard Adult, Mature Adult, Old: Double Standard Very Old, Ancient, Wyrm, Great Wyrm: Triple Standard Wyrmling Challenge Rating:4 Very Young Challenge Rating:5 Young Challenge Rating:7 Juvenile Challenge Rating:10 Young Adult Challenge Rating:13 Adult Challenge Rating:15 Mature Adult Challenge Rating:18 Old Challenge Rating:20 Very Old Challenge Rating:21 Ancient Challenge Rating:23 Wyrm Challenge Rating:24 Great Wyrm Challenge Rating:26 Wyrmling, Very Young, Young, Juvenile, and Young Adult: Solitary or Clutch (2–5) Adult, Mature Adult, Old, Very Old, Ancient, Wyrm, or Great Wyrm: Solitary, pair, or Family (1–2 and 2–5 Offspring) ![]()
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